Table Of Content

The nice thing about this base is that it can be built in stages. In Rust, the bunker has often been a premier choice for building low cost yet difficult to raid bases. These bases are designed to where the player will be able to build themselves into a base every time they log off.
Build faster with DecoBatten™ Space Base – Selector - Architecture AU
Build faster with DecoBatten™ Space Base – Selector.
Posted: Tue, 20 Oct 2020 07:00:00 GMT [source]
Strong Solo RUST Base Design (
On these middle frames, I add three double doors all the swing-out. If you want access to the very top, I would put another hatch right in the middle above. To ensure people cannot short cutaway in here, we’ll add the siren lights to block them. The next thing we’ll do is start building up our second floor.
Video Transcript
For instance, players can create airlocks to prevent door campers. These are usually rooms in between your exit and your entrance that act as a buffer to prevent door campers going deep if they ambush you. Next, we’ll upgrade the walls in the main loot room.
Serenity Duo Bunker Base Design (
We start here at the front, where we’ll have two entrances. This should help with the door campers a little bit. We’re gonna have a square on each side, four frames for vision, and two for airlocks.

The Dream RUST Base Design (
This might be fine for small bases, but as a RUST base design scales up, this no longer works. An optimal and defensive RUST base design will have a series of layers to it. In each of those layers, consider adding sections that are fortified on the inside and allow the base’s occupants to have an upper hand on a raiding force pushing in from all directions. Honey combing makes it much more difficult for raiders to successfully break into all of the base’s loot rooms. Players that have large, wide-open rooms are highly susceptible to low-cost raids taking everything and making the occupants have to restart from scratch. Building strong, defensible, and often hidden bases from the start is critical to surviving long term.

The Dream Base Design Features
Up to 4 windmills may be used to power all electrical needs, and two bunkered vending machines are featured on the roof. The Fring is a base design intended for solo or duo playstyles. This technique may require some practice, so it is suggested to practice on a build server first. The freehand foundations enable the player to create a unique shooting floor with wide views. A Base resource cost is the overall cost of the required resources and components necessary to build a base design.
It also has auto turrets to cover 360 degrees all around it. It’s important to set up multiple loot rooms and access points to those rooms across a base. Many players already separate loot into individually locked rooms (honeycombed), so that if a raider breaks into a base, they will require more resources to continue. This method, as opposed to having an open floor plan, can be the difference between “winning” and “losing”, if such a thing exists in RUST. While open floor loot rooms may work for clan size bases, they are a dire mistake for smaller bases. On the flip side, players who are not on the authorization list will see the same status effect appear in the UI, however, it will have a red rectangular background.
RUST Base Design Strategy Guide
This stuff around the end can be left stone since it only leads into honeycomb. Upgrade around just like this, and be sure to get these last two square pieces since they are above our loot rooms, as you can see. On the second floor adjacent to the loot rooms, we’ll want to upgrade the floor and wall, along with all the pieces in the loot room itself, all to metal.
RUST Base Designs
Thanks to three external respawns and custom gatehouses, you also have multiple opportunities to flank raiders or play compound. Of course, you can always take the fight to players from the roof battlements or from the 360-degree shooting floor. There’s a lot to consider with this base design, as it aims to allow solo players to really enjoy the RUST experience. It’s important to recognize that numbers can overwhelm anyone, no matter how well executed a RUST base design strategy has been implemented.
We basically want to extend everything around the edge up one full level. We need a way up to the roof, which means leaving one of the ceilings open. We’ll use this central triangle so that we can secure it better later on. Mark out the top with the hatch and the rest of the ceiling can then be built.
Triangle floors are used instead of square ones, giving you the same storage space with more mobility. Lastly one more solo or duo base which is cheap enough to make and is easily expandable, with a decent shooting floor, two turrets covering most of the entrance, and spots to place more if you like. The next floor just before the roof is the shooting floor. Which consists of a few turrets and some peeks as well as some storage boxes and respawn points that are next to said peeks looking at the rooftop so you won’t need to leave the shooting floor. According to Rust Daddy, your plan for your base will mainly be determined by the size of the group that will eventually inhabit the base, as well as your previous experience with the game.